18
0
cdsc_examples_repository/cscw_changelogs/2018-gender_sharing/gender_sharing-CSCW2018-reviews.txt

249 lines
11 KiB
Plaintext

AC review
score 3/5
Confidence
Confident
First Round Overall Recommendation
3 - Maybe acceptable (with significant modifications)
Contribution and Criteria for Evaluation
The authors present an empirical study of how gender and project feedback affects
sharing on the Scratch online community. The most important evaluation criteria
for this kind of work are:
1) Plausibility of the study (soundness of the followed methods)
2) Descriptions and analysis of findings
3) The implications to CSCW theory and/or practice that result from the study
First Round Review from AC (if needed)
Overall, this is a good piece of writing about sharing behaviors in online
communities (in this case, Scratch projects). For anyone familiar with this online
environment, this paper is of high interest. However, I strongly suggest authors
to better situate the context of the study scenario (in particular, the
cooperative and collective nature of the Scratch platform) for those who are not
necessarily familiar with the topic.
All reviewers have stressed the importance of the intended contribution. However,
while this submission has spread a bit of divergence among reviewers, both
externals have agreed that the current manuscript might benefit from more work
during the R&R stage. However, authors should note that papers with this score
distribution often end up being rejected if they do not properly address the main
concerns raised by reviewers.
Coordinator's First-Round Report to Authors
The following points should be clarified and/or reworked for being reconsidered
during the second round:
- The analysis of people's decision choices seems superficial, although well
executed in statistical terms. In that respect 2AC suggests to consider further
factors, such as the characteristics of the projects, the social relationships
among users within the Scratch community, and the potential "negative feedback"
that project creators could receive.
- R1 questions the consideration of the dataset with regard to the dependent
variable of "sharing a project". In particular, he/she raises the issue of how
critical would be this variable in the Scratch community as opposed to other
contexts of informal learning (where this work has situated itself in the
literature). This should be clarified and justified. Furthermore, R2 requires that
authors explain how the dataset was obtained for analysis.
- R1 also misses a discussion on whether there is (or not) a gender gap on the
sharing decision. R1 also indicates that both the abstract and introduction need
to be rewritten to better reflect this idea. I strongly suggest authors to improve
the discussion on this topic, as I also missed it.
- R2 raises several methodological issues that need to be clarified. For instance,
projects are not necessarily shared in the order they are created, it is not clear
how the formal model in Section 5 was derived, and counting auto-saves as a
measure of effort seems overly simplistic.
- R1 suggests authors to clarify the limitations of their study and address some
of them using complementary research methods. Furthermore, R2 questions the age
distribution in the study sample (particularly as reported in table 1),
highlighting that this could account for some of the discrepancies in the
analysis.
By addressing these points, authors would certainly strengthen the value of their
intended contribution and I explicitly hope to learn more about this topic.
Requested Revisions
(blank)
Formatting and Reference Issues
(blank)
----------------------------------------------------------------
2AC review
score 2/5
Confidence
Confident
First Round Overall Recommendation
2 - Probably NOT acceptable
Contribution and Criteria for Evaluation
This paper aims to reveal how children make decisions on sharing the creative
artifacts in online informal learning communities. The contribution is mostly
empirical. My criteria to evaluate the work will focus on the motivation,
empirical study design, and results.
First Round Review
Regarding the sharing behaviors in online communities, there is a bunch of
literature. The paper focus on the community of children has some novelty
regarding the context. The paper is well written. The intended contribution of the
paper is important. However, there are several major weaknesses in the execution
that undermine the paper
The paper does not actually deal with people's decision choices. Most of the paper
is linking sharing behavior with a few demographics factors though the statistical
analyses are fairly well done and sophisticated. So it does not help too much for
us to understand people's behavioral choice.
To fix this problem, more other factors may need to be considered. Particular some
factors that related to the characteristics of the creative artifacts. Since there
is a community, the social relationships among users also help to shape people's
sharing decision.
The paper also does not operationalize the factor "negative feedback." There are
"Loves" for a project as positive feedback. But with the increasingly popular of a
project, the negative feedback in the comments perhaps also increase, which may
lead to the unwillingness of sharing.
To sum up, I do encourage the authors to continue this research, but I don't think
there is enough time in the r&r cycle for them to improve the study.
----------------------------------------------------------------
reviewer 2 review
score 3/5
Confidence
Confident
First Round Overall Recommendation
3 - Maybe acceptable (with significant modifications)
Contribution and Criteria for Evaluation
By using a quantitative approach, this paper attempts to provide empirical
evidence of (1) a gender gap in the decision to share Scratch (creative computing)
projects, and (2) how this gender gap varies across different levels of the
creators' experience and the level of positive feedback received in the past. The
paper also aims to make a methodological contribution by using a novel method to
analyze a longitudinal process of user engagement in a specific action.
First Round Review
The intended contribution is important as it explores gender differences using a
more nuanced approach than prior literature in the field. The submission offers a
compelling argument to understand why a gender gap might appear in the context of
informal learning and, therefore, why it is important to investigate it in an
online setting. The chosen dataset and methods enable a better understanding of
how other factors, such as experience and positive feedback, relate to the size of
a gender gap regarding the decision to publicly share creative projects.
While this submission does quite well at achieving the intended contribution, I
have some concerns and suggestions about it :
1) The hypothesis development is supported by literature in informal learning. The
use of the action of "sharing a project" as the dependent variable seemed adequate
given that it is an important step according to the literature in informal
learning; however, once the dataset is considered, the selection of this variable
turns more questionable. Less than a third of the projects are shared, the data
analysis only considers projects of creators who have shared two or more projects
(thus reducing the dataset size), and the number of "love-its" (positive
feedback) is rather low (range from 0-10). Therefore, I wonder how critical is the
action of "sharing projects" to informal learning in Scratch. Is it possible that
it is less critical than in other contexts of informal learning? Could that also
explain the unexpected results? Could another variable be used as an alternative
dependent variable?
2) Is there a gender gap when considering the decision to share the first project?
This seems to be an essential aspect of understanding the relationship between
gender and sharing projects; however, it seems that the submission does not
present this aspect.
3) Given that the goal of the paper is to better understand the dynamics of the
relationship among gender, feedback, and sharing, the paper would be much stronger
if some of the method's limitations were addressed by using complementary research
methods. This seems particularly necessary given the unexpected results. For
example, is there any other kind of evidence that can give some support to the
proposed explanation of "second album syndrome"? It would also be beneficial to
know whether there are differences across projects' genres and complexity. If it
is known that there are gender differences across those variables, then it seems
necessary to consider such variables in this analysis as well.
4) I think that the paper is generally well written, except for the abstract and
introduction, which do not explain well why it is reasonable to investigate the
gender gap in this context. There is also a complete paragraph that is repeated in
these two sections.
Overall, I think that this is an interesting contribution. I hope the authors can
address my concerns in the R&R phase.
----------------------------------------------------------------
reviewer 3 review
score 3/5
Confidence
Somewhat confident
First Round Overall Recommendation
3 - Maybe acceptable (with significant modifications)
Contribution and Criteria for Evaluation
The authors analyze how gender and project feedback affects project sharing on the
Scratch platform. In order to do this, the authors analyzed data from shared and
unshared Scratch projects created by 1.1 million Scratch users. The data was
analyzed in a stratified manner, separating the data into groups according to the
order in which the projects were shared by their users (all the projects that were
shared first were analyzed together, all the projects that were shared second were
analyzed together, etc.). The authors define three hypotheses related to gender,
experience level and feedback, and their relation to sharing on the Scratch
platform.
If accepted, can the authors include an explanation of how they obtained the
dataset?
First Round Review
The work is interested and well motivated, but I have several issues with the
methodology followed by the authors:
1. The paper talks about "boys and girls". However, table 1 shows that the age
range is [4, 90]. The mean and median fall in the "boys and girls" age range, but
we don't know much about the distribution of the user ages. Have the authors taken
into consideration in their analysis that some of the projects may have been
created by teachers? This may also explain the sharing behavior exhibited by more
experienced users.
2. Projects aren't necessarily shared in the order they are created. It is not
clear if/how this affects the model proposed by the authors (beta_4).
3. It is not clear from the paper how the formal model in section 5 was derived.
4. Using the number of auto-saves as a measure of effort involved in a project
seems overly simplistic.
5. The order in which the authors presented information in section 5 can be
improved.